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MISSIVE IMPOSSIBLE:
THE A-MAZE-ING JAILBREAK

For my final project for my Design of Mechatronic Systems class, I teamed up with a couple of grad students in Rice's Mechatronic and Haptic Interfaces (MAHI) Lab to develop a video game in which haptics are not only a feature, but a way to communicate information about the level.

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Using the previously developed MISSIVE device as the basis for our project, we built a game in which the player must navigate their way to the exit of an invisible maze using a variety of haptic cues. As the player moves to a new square in the maze, MISSIVE will vibrate a vibrotactor on the user's arm in the direction(s) where there are walls adjacent to their square. When the user runs into a wall, a haptic rocker will stretch their skin. When the user beats the game, the squeeze module will squeeze their arm.

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I was in charge of redesigning and rebuilding the previously existing MISSIVE to incorporate a larger haptic rocker component to make the stretch cue more salient. I also took lead on designing the final presentation poster.

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You can watch a video demo of the game here!

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We presented our final project to the rest of the class in an art + engineering exhibition at the Moody Center for the Arts.

You can read a Rice News article about the exhibition here! 

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MISSIVE Impossible: Headliner
MISSIVE Impossible: Work
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